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The Philosophy

Choices should mean something.

Interactive fiction has been around since before the internet. The good stuff always had the same ingredients: decisions that genuinely branch the story, consequences that feel earned, and enough replayability that finishing once just makes you want to go back and try a different way.

We make games where how you treat a character early in the story determines whether they come through for you later. Where the route you take changes what you arrive with. Where the puzzle at the end is shaped by everything that happened before it.

Play it once to see how it ends. Play it again to see how much you missed.

Small room. Big stories.

Lab Boy Games is a two-person narrative studio making branching interactive fiction where your choices genuinely matter. The decisions you make early in a story open up possibilities you won’t even see coming. The people you help, the routes you take, the time you spend: it all adds up by the end.

Years ago they wrote a short script for an animated cartoon during the era of the Red and Stimpy and Beavis and Butt-head animated cartoons that dominated during the 90s. The 90s were so good, the music, the movies, the birth of the modern internet and no smart phones filming obnoxious Industrial Bands performing live!

The concept was “The World’s Loneliest Guy”. Around 14 months ago those scripts were pulled from the archives of a hard drive and they thought, this would make an interesting interactive fiction game.

Then they asked themselves a question: what if you could build a proper interactive fiction game without learning to code? Not a flowchart stapled to a webpage, but a real full-parsing engine with branching logic, inventory, timed decisions, a brain to create puzzles and dynamic content, and consequences that ripple through the whole story. Then stuff the engine it into a smart phone.

So they built one. They called it The Adventure Game Builder.

Then they used it to make a game. Then they thought: other people should probably have access to this thing.

The Adventure Game Builder is being released upon the world so others can create and license the mobile engine to publish their own games, with ONE major rule, AI is a tool to help in the creation process, but not create the actual game.

Come say hello.

We check our email, read our messages, and genuinely enjoy hearing from people who like weird games or want to build one.

There is a contact link above, or click here, right here.

Lab Boy Games Logo featuring a 3D character inspired by 1950s illustration. He is smiling and has a hand growing out of the top of his head flipping the bird

Lab Boy One

Role: We really don't know, he bites

A cartoon image of Lab Boy One in front of a country side with fluffy white clouds in the sky

Lab Boy Two

Role: Creative, he can spell and use a pen

A portrait illustration of Lab Boy One with a background full of deep space imagery

Lab Boy Three

Role: Tech/IT, stuff nobody understands